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Elementalist

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Devlog

  • My Code
    March 24, 2025 by Duongkha
    The game uses state machine. There is exploration and combat states that is taken care of by WorldManager. The combat state is then divided into PlayerTurnState, EnemyTurnState, StartCombatState, WinS... Continue reading
  • About development
    March 24, 2025 by Duongkha
    The game is an explorative (or should have been) 2D game, where the player explore the world, find new skills and go on a journey to defeat a demon world. They will be able to choose their own skills... Continue reading
  • Requirements
    March 24, 2025 by Duongkha
    Target platform: Windows and Android Plugins used: DOTween - used mostly for UI and some game elements Cinemachine - only for the smooth camera movement Editor extensions: Extended skills of the playe... Continue reading
  • Prototype
    February 17, 2025 by Duongkha
    Basic requirements: R1 - Windows build only R2 - Created audio manager that persists between the scenes with music and sfx sources separated - will add more sound effects in the near future R3 - its a... Continue reading
  • Previous design
    February 17, 2025 by Duongkha
    Elementalist Overview: The game is an action turn based 2D game, where a the character will go on an adventure and try to defeat a demon lord. While on a journey to defeat a demon lord , many various... Continue reading
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